Merlkins
Even a few of the ape people are able to command some kind of strange magic.
It is hard to say which role the merlkins play in the ape society, but they
are probably described best as some kind of primitive witch doctors. It is
another mystery how those primitives were able to develop any kind of magic
at all, but considering the fact that those apes raid the human settlements
to steal their tools, it is very likely that they have also stolen their
knowledge about magic. Their ability to wield magic hints at a greater
intelligence than that of their cousins with whom they seem to live in an
uneasy peace. Animosities between the different breeds have been reported,
so it is unlikely that the merlkin are a kind of elite among the apes. Still
they work together with the other ape races and their strange magic
combined with the skills of the others form very effective attack forces.
Merlkins have 230 hitpoints. They are resistant against energy.
These creatures can neither be summoned nor convinced.
Merlkins yield 330 experience points. They carry gold coins, bananas, and sometimes other items with them. |